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It's quite hard to determine a launch date, as every step taken in the game's development presents new technical challenges, highlights my own ignorance, and corrects me on previous assumptions.
This roadmap therefore can only be used as a somewhat-accurate prediction of milestones a few months out. Any more than that becomes wishful thinking, and likely to be wrong. That said, this page will be updated regularly as objectives are completed, or development priorities change.
It'll take some time before I can setup a nice image that reflects the roadmap, so for now - text will have to do 😄
- Player authentication, galaxy seeding and management - DONE!
All done, UI/UX is looking great - supports one-click (email), email & password, Google, Facebook, Discord and X authentication methods. - Infrastructure management - DONE!
Infrastructure management outside of a UI refresh is fully functional! There's one surprise feature that still needs to be developed, one that I am most excited to share with you all when the time is right, another unique game feature that Halcyon Online will possess 😀 - Research & technology - 5%
The UI/UX for rendering research trees started a little while ago, and we'll soon start spending a lot of time on research, which opens up as soon as you build your first Laboratory. Ready for next test round by February, 2025. - Player guides - Waiting
This is something I wish more games had built-in to the games themselves. Halcyon Online will appear as a simple game due to its' beautiful user interfaces, but will have many underlying game mechanics and systems that players need to be able to fully understand. To support this, I will build right into the game, a full player guide including a series of tutorials, along with a glossary of all keywords/terms found within the game, even game mechanics formulas so you can really start theorycrafting! Expecting to complete this by end of January 2025! - Spacecraft production - Waiting
Before players can enter the second Era of their empire's development, they have to be able to build spacecraft! As a result, the structures responsible for that feature, need to be fleshed out and coded in. Expecting to start this mid-late March, 2025. - Celestial body colonisation - 20%
Technically, the underlying architecture for this is already done - but spacecraft production, and mission architecture needs to be built before it can "work". Currently expecting this to be April-May 2025. - Content
With all features completed, this is where we will begin focusing on content, and balance. This includes artwork, fleshing out factions, their structures and units, balancing them as part of our beta tests, and working toward launch. Slated to begin February 2025.
That's it so far! Be sure to check out this page every so often to see how we're progressing!